Sunday, February 5, 2012

Grand Theft Auto: Episodes from Liberty City

Grand Theft Auto: Episodes from Liberty City

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B0036FDHT2
  • Product Dimensions: 6.7 x 5.3 x 0.6 inches ; 4.8 ounces
  • Media: Video Game
  • Release Date: April 13, 2010

By : Rockstar Games
List Price : $29.99
Price : $17.99
You Save : $12.00 (40%)
Grand Theft Auto: Episodes from Liberty City

Product Description

Platform: PLAYSTATION 3


Amazon.com Product Description


Get ready to experience the Liberty City of Grand Theft Auto IV on your PlayStation 3 like never before. Originally created as supplemental episodic content for Grand Theft Auto IV, but not available to PS3 players, Grand Theft Auto: Episodes From Liberty City is now available to all pertinent platforms introducing new characters, new weapons, new online multiplayer challenges and two new stories. Available as two standalone games on one disc, these two episodes, The Lost and Damned and The Ballad of Gay Tony do not require the original GTA IV game disc to play.



Episode One: The Lost and DamnedDeveloped by series creator Rockstar North and set in Liberty City, Grand Theft Auto IV: The Lost and Damned features a new main character, Johnny Klebitz, and plot that intersect with the storyline of Grand Theft Auto IV. Players will also experience new missions that offer an entirely fresh way to explore Liberty City with new multiplayer modes, weapons and vehicles and a diverse soundtrack with additional music—all with the incredible production values that are the trademarks of the Grand Theft Auto series.



Episode Two: The Ballad of Gay TonyGrand Theft Auto IV's second downloadable episode, The Ballad of Gay Tony, injects Liberty City with an overdose of guns, glitz, and grime. Players take on the role of Luis Lopez, part-time hoodlum and full-time assistant to legendary nightclub impresario Tony Prince (aka "Gay Tony"), as he struggles with the competing loyalties of family and friends, and with the uncertainty about who is real and who is fake in a world in which everyone has a price.


Key Game Features


  • Complete your Grand Theft Auto IV experience with this content previously unavailable for the PlayStation 3 platform.

  • Two complete Grand Theft Auto games together in one box: The Lost and Damned and The Ballad of Gay Tony.

  • Brings the interweaving Grand Theft Auto IV stories of Niko Bellic (main game), Johnny Klebitz (The Lost and Damned) and Luis Lopez (The Ballad of Gay Tony) to an explosive conclusion.

  • Two diverse games let you experience the criminal lowlife and the glamorous high-life of Liberty City like never before.

  • Both games are standalone releases that do not require the original Grand Theft Auto IV game to play.

  • Powerful new weapons, amazing new vehicles, diverse new music, never-before-seen features and all new mission types.

  • Each episode contains both a single player campaign as well as a variety of online multiplayer modes specific to the storyline of each.
Screenshots:

2 standalone games..


Unique online multiplayer..


2 new GTA heavies..


Powerful new weapons..


Take2 Games Grand Theft Auto: Episodes from Liberty City 37780 299


Product Features

  • Brings the interweaving Grand Theft Auto IV stories of Niko Bellic (main game), Johnny Klebitz (The Lost and Damned) and Luis Lopez (The Ballad of Gay Tony) to an explosive conclusion.
  • Contains The Lost and Damned and The Ballad of Gay Tony, on one disc. These were originally digital content releases for GTAIV that were unavailable to PS3 players.
  • Both games are standalone releases that do not require the original Grand Theft Auto IV game, or an Internet connection for their single player campaigns. (multiplayer modes are online)
  • Complete your Grand Theft Auto IV experience with powerful new weapons, vehicles, music, features and new mission types.
  • Each episode contains both a single player campaign as well as a variety of online multiplayer modes specific to the storyline of each.

 

Grand Theft Auto: Episodes from Liberty City

 

Customer Reviews

It took forever and a day, but PS3 owners finally have access to the two outstanding "Grand Theft Auto IV" expansions on one reasonably-priced disc. As is custom for the GTA series, the game includes a small booklet and the ubiquitous full-size fold-out poster. In addition to the disc version, the Playstation Store has both expansions available for download as well. This is an option of convenience or useful if you only want one of the expansions.

Buying both, however, is the same price or more than the disc, so you might as well buy the disc. You'll get the nice poster and booklet in addition to the hard copy you can either sell or give to a friend when you're finished. The poster has an image of a party girl in a pink dress on one side and a detailed map of Liberty City on the other. The booklet contains brief paragraphs outlining the premise of each expansion, a full list of the radio songs, and the game credits.

Both "The Lost and Damned" and "The Ballad of Gay Tony" are amply sized and playing through both took me around twenty hours, and this is considering I ignored much of the many interesting diversions and side-quests (everything from arm wrestling, gang wars, bike races and more) present in both. A very dedicated player could easily spend forty to fifty hours completing all the side-quests and obtaining all the trophies, making this disc a nearly mandatory purchase for PS3 owners who enjoy a good sandbox-style romp.

Of course, both games are rife with the bizarre hallmarks of the GTA games. The nudity is particularly bizarre, including a scene of full-frontal male congressman nudity, which is ostensibly intended to be amusing but only elicited a furrowed brow from this gamer. This sort of thing is nothing new to the franchise or even the genre, so I'm not complaining, just making note. The language is often coarse but I wouldn't have it any other way. It lends atmosphere to the storyline, and after all, we're dealing with a biker gang and a bodyguard/drug dealer. Speaking of which, it's amazing to me how many parents complain about the content of games when specific ratings are provided on each title's sleeve and detailed content descriptions of games can often be found online. But that's another story entirely.

Unfortunately, much as in GTA IV, the AI scripting for your teammates is rather weak. Occasionally they can even become a hindrance, as they get in the way during chases, and even with relatively high attributes are often unable to hit their targets (particularly if the enemy is behind cover). Another slight mark against these expansions are those missions that frankly don't even make much sense. For instance, during one mission on "The Lost and Damned", your character is to ride his motorcycle to find three rival gang vans driving around Liberty City. Once you find a van, you're to throw pipe bombs at the van until it's destroyed, all while the heavily-armed crackshot gang members are leading you with semi-automatic weapons. To be fair, the mission can be completed without resorting to the pipe bombs (I stood in the street and used a rocket launcher instead), but I just couldn't shake the feeling that Johnny Boy had taken too many knocks to the skull. Well, no one said biker gangs were very bright to begin with, right?

This is admittedly a small complaint. Besides, I appreciate that Rockstar tries to add a bit of variety to the missions so that each one isn't simply a full-throttle shootout. At least no mission on these expansions is as ridiculous as that one in "Vice City" where you had to plant bombs using a very unwieldy remote-controlled helicopter! Story-wise, however, neither expansion disappoints in any way. "The Ballad of Gay Tony" is colorful, amusing and more characteristic of a typical GTA storyline. As far as mission variety is concerned, "TBOGY" wins hands down. One moment you'll be piloting a high-tech aircraft, the next you're in a speedboat chase, and before long you're parachuting from a skyscraper to escape the police.

My personal favorite storyline, however, was "The Lost and Damned" which features a darker, more involving plotline. It's nothing terribly complex, mostly a series of drug deals gone awry, mixed with gang wars and internal conflicts within your own gang, but Johnny Klebitz (the player character) is my favorite of the entire franchise. This is due in large part because, despite the limited and somewhat dated graphics (keeping in mind GTA IV was released almost exactly two years ago) I'm always impressed with how solid the acting is. The voice acting and scripting are top gear, but what really sells the cutscenes is the dead-on body language and gestures from the characters.

The numerous multiplayer modes add nearly endless replayability to the title and are often a source of great amusement. My favorite multiplayer games include: "Chopper VS Chopper", where one player rides a motorcycle through a series of checkpoints while another player in a helicopter tries to destroy the biker, "Lone Wolf Biker" where every other player is trying to kill the one who is tagged the 'lone wolf', and "Witness Protection" where one team is trying to destroy a bus full of witnesses while the other team is trying to protect it. There are also a multiplayer motorcycle race mode, a "Club Business" mode where the players act together as a team to carry out various tasks, and a "Own the City" mode where the players attempt to take over the city piece by piece.

My personal favorite addition is the mission checkpoint system, which really cuts down on wasted playtime after a failed mission (i.e. having to take a ten minute drive back to the mission site after every mission failure). I hope this becomes the norm on every subsequent GTA title. All things considered, it was well worth the wait. For the modest price this title typically averages, it's highly recommended, and a great way to stave off the waiting for the next GTA title (or, in my case, the upcoming "Red Dead Redemption").

Don't get me wrong. GRAND THEFT AUTO IV is a great game, but the lack of checkpoints and the wonky driving mechanics slow the pace and make missions tedious to retry (eg. Do I really need to steal another car and spend 5-7 minutes driving across the city again just to retry a mission? Argh!)

That being said, my grievances with GTA IV were all fixed in EPISODES FROM LIBERTY CITY. The driving mechanics, especially the motorcycles, have been smoothed out. Driving in the game has now actually become fun, and it is now easier to handle a motorcycle than a car. Also, when you get killed on a mission, the game will take you back to the start of the action. These two changes alone radically change the gaming experience and make EPISODES one of the most fun video games I've ever played. I literally didn't want it to end.

The stories are compelling and fast-paced. If you've played through GTA IV, you'll notice and appreciate some intersections with that story, but by and large these are standalone story lines. And the characters are quite a lot more fun than the rather dour Niko Bellic of GTA IV. I won't give away any more than that.

The main point I'd like to drive home is that if you haven't played GTA IV, I strongly recommend skipping to this game, Episodes from Liberty City. If you have played GTA IV and are on the fence about getting Episodes, don't even think twice. Make this your next game. You won't regret it.

Friday, February 3, 2012

Halo 4

Halo 4

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B0050SYX8W
  • Media: Video Game

By : Microsoft
List Price : $59.99
Price : $26.50
Halo 4

Product Description

Halo 4 is the next blockbuster installment in the iconic franchise that's shaped entertainment history and defined a decade of gaming. Set in the aftermath of Halo 3, Master Chief returns to confront his own destiny and face an ancient evil that threatens the fate of the entire universe. Halo 4 marks the start of a new trilogy that begins with its release in 2012.


Product Features

  • Set in the aftermath of Halo 3, Master Chief returns to confront his own destiny and face an ancient evil that threatens the fate of the entire universe.
  • Halo 4 is the next blockbuster installment in the iconic franchise that's shaped entertainment history and defined a decade of gaming.
  • Halo 4 marks the start of a new trilogy that begins with its release in 2012.

 

Halo 4

 

Myst

Myst

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B005OSFUDK
  • Item Weight: 8.3 ounces
  • Media: Video Game

By : Maximum Family Games
Price : $29.99
Myst

Product Description

MYST 3DS - It’s more than a game. It’s a journey. And now the journey is enhanced in 3D for even greater immersion into the fantastic adventure of MYST. You will embark on a wondrous voyage as The Stranger, and explore an island of intrigue as you uncover clues about your surroundings and the quest you must take. Now the most well-known adventure game in the world comes alive in the new 3D version of this classic story!


Product Features

  • Six fascinating worlds to navigate
  • Multitude of puzzles, problems, and mazes to solve
  • A brand new Age that was not in the original release added to enhance the MYST experience
  • Elevated player interaction with all-new 3D artwork
  • Vibrant and beautiful settings fully immerse players into the MYST storyline

 

Myst

 

Pokemon - Trading Card Game

Pokemon - Trading Card Game

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B000046S40
  • Media: Video Game
  • Release Date: April 10, 2000

By : Nintendo
Pokemon - Trading Card Game

Product Description

Editorial Review


Pokémon Trading Card Game is a Game Boy Color title based on the popular strategy card game from Wizards of the Coast. Fans of the existing red, blue, and yellow versions of Pokémon will find this game to be less redundant than earlier Game Boy Pocket Monster offerings. This game is more of a hybrid of its predecessors--mixing strategy card gameplay and role-playing game elements--with highly successful results.


The story in Pokémon Trading Card Game is basically the same as that of the original Pokémon titles, only with new character and feature names substituted. Instead of Professor Oak, players meet Dr. Mason. Gym Leaders are named Club Masters, battles are duels, and so forth. Learning the card game is a breeze thanks to the inclusion of comprehensive instructions and an in-depth tutorial. Although some minor changes have been made, the method of play is virtually identical to the original card game, and just as addictive. While much shorter than the Pokémon games, the gameplay here doesn't involve random and repetitive battles, and follows a less linear path.

Although Pokémon Trading Card Game would seem to turn a social experience into a solitary one, it allows for and encourages interacting with other game owners. Duels can be fought between players via a game link cable, and cards and decks can be traded using the infrared communications port. The most interesting (although somewhat dubious) feature here is the "card pop!" option, which generates one new card for each player when communicating wirelessly; the catch is that you can't "card pop!" the same person again for a while after doing so, thus limiting the feature's appeal. --Joe Hon

Pros:


  • Easy-to-learn and highly addictive gameplay

  • Features cards exclusive to the Game Boy

  • Excellent game link and infrared communication port options

  • Package includes limited edition trading card
Cons:

  • Relatively short game compared to Pokémon Game Boy titles

  • Very limited appeal outside the Pokémaniac crowd

Your goal in life is to become a Pokémon Card Master. In order to do that, you must pick a deck from three starter packs of cards based on Charmander, Squirtle, and Bulbasaur and travel to the eight card clubs and defeat their leaders. Along the way, you will challenge many players to collect new cards and the helpful Professor Mason will aid you by giving you cards as well. While becoming a card master is a laudable accomplishment, the real goal of the game is to collect all of the cards over 200 in all. If you want to collect all of the cards, you must play human opponents in the Pop mode to get a chance to earn rare cards. All of the complexity of the real-world game has been captured here. Play POKÉMON TRADING CARD GAME and become a Pokémon Card Master.


See all Product Description















Product Features

  • become Pokemon Card Master
  • defeat the leader of eith card clubs
  • challenge other players ot collect new cards
  • get new cards from Professor Mason
  • collect more than 200 different cards

 

Pokemon - Trading Card Game

 

Customer Reviews

In this game it is much more like reality. People make fair trades and only trade realistically. This is the best, most fun, and most challenging Pokemon game yet. Not to mention you get a free holographic Meowth when you buy it.

This game is awesome! There are so many things that it includes its awesome. You can get all the promo cards, regular set cards and other cards that aren't even available in real life. This game sort of follows the regular pokemon game, you have to go around to "clubs", just like the gyms, and fight leaders. You also get 2 booster packs if you beat someone. You can battle certain people in Dr. Mason's lab to get just energys, and you can have your own decks built. You save lots of money to have MORE fun to play it on the Gameboy. If you have a link you can duel your friends. If you don't have a link, you can still actually trade like in real life. You loose the card you trade, but you will get one back from your friend using the COMM port. There is also something called Card Pop!, where you each get a card but you don't loose any. The graphics in this game are also pretty amazing for being on the Gameboy. The cards look exactly like they do in real life. This game follows all the rules except for one, and that is if you don't have basic cards in your deck, you just re-draw and nothing happens. This is a really great game, and I suggest you get it!

Call of Duty: Modern Warfare 3

Call of Duty: Modern Warfare 3

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00503E8S2
  • Product Dimensions: 7.5 x 5.3 x 0.6 inches ; 3.2 ounces
  • Media: Video Game
  • Release Date: November 8, 2011

By : ACTIVISION
List Price : $59.99
Price : $39.99
You Save : $20.00 (33%)
Call of Duty: Modern Warfare 3

Product Description

Platform: Xbox 360|Edition: Standard


Amazon.com Product Description


Call of Duty: Modern Warfare 3 is First-person Shooter rooted in a fictional, but ultra realistic near-future conflict of mostly American forces with those of the Russian Federation around the globe. The third installment in the Modern Warfare branch of the Call of Duty franchise, Modern Warfare 3 features a heavy focus on multiplayer gameplay which includes innovative new functionality that encourages multiple gameplay combat strategies, a new 2-player co-op option, new play modes, weapons and more. The game also includes a gripping single player campaign that picks up where Call of Duty: Modern Warfare 2 left off, and game integration with the Call of Duty: Elite online service.


Do What is Necessary in the Face of Invasion


Call of Duty: Modern Warfare 3 is a direct sequel to the previous game in the series, Call of Duty: Modern Warfare 2. In the game's single player campaign Russian Ultranationalist Vladimir Makarov continues his manipulation of Russian Federation forces in their invasion of the United States and Europe. In their way stands characters like Task Force 141 Captain John "Soap" MacTavish, former SAS Captain John Price as well as new playable characters from Delta Force and the British SAS. Engage enemy forces in New York, Paris, Berlin and other attack sites across the globe. The world stands on the brink, and Makarov is intent on bringing civilization to its knees. In this darkest hour, are you willing to do what is necessary.


Multiplayer That is Bigger and Better Than Ever


Call of Duty: Modern Warfare 3 delivers a multiplayer experience that continues to raise the bar by focusing on fast-paced, gun-on-gun combat, along with innovative features that support and enhance a large variety of play-styles. Now, you can truly define your approach with a toolkit more expansive than any previous title.




Pointstreaks and Strike Packages


Killstreaks, benefits and abilities awarded for stringing together multiple kills, have been transformed into Pointstreaks, creating a system that rewards players both for landing kills and completing objectives. These rewards have been broken up into three different categories, known as Strike Packages:



  • Assault - Pointstreaks within this package chain together and deal direct damage. It includes classics like the Predator Missile and Attack Helicopter. Your streak resets on death.

  • Support - Pointstreaks within this package do not chain, focusing instead on surveillance and disruption. Your streak does not reset on death meaning they will respawn with you.

  • Specialist - Pointstreaks within this package are designed for advanced players. Rewards come in the form of additional perks for optimal performance. These perks last until death.

Weapon Proficiencies


Just like your player, weapons now rank up, unlocking additional attachments, reticules, camos and the new proficiency category. Weapon Proficiencies not only allow you to get better with weapons, they also allow you customize your weapons with helpful attributes such as "Kick" for reduced recoil, "Impact" for deeper penetration through hard surfaces and much more. Many proficiencies are specific to their weapons class. And all are geared towards enhancing a certain play style and can allow for efficient use of your favorite weapons in maps and game modes in which they might not otherwise be the best choice.


Modes and Match Customization


Along with the return of the fan favorites Call of Duty: Modern Warfare 3 introduces several new game modes. Collect dog tags from killed players, including those on your squad while you prevent the opposing squad from taking yours in Kill Confirmed mode. In Team Defender mode, grab the flag and protect the flag carrier for as long as you can to increase your team's score. In addition players will enjoy user generated match mode functionality which allows you to configure any mode how you want it and then share these over the Call of Duty: Elite online service.


2-player Co-op Special Ops Survival Mode


Special Ops cooperative action returns with a bevy of additions, including 16 new objective-based missions and the all-new Survival Mode. Team up online, locally, or play solo and face endless waves of attacking enemies throughout every multiplayer map. Purchase and customize your weapons, air support, equipment and abilities to stand up against increasingly difficult forces and land a spot on the leaderboards. Earn experience and rank up with the newly implemented progression system. The higher the rank, the more weapons, air support, and gear armories you will have available to customize so you can change your tactics on the fly. In addition to the action packed battle for freedom, the cooperative Survival Mode also serves as an effective training tool for competitive multiplayer action.


Call of Duty: Elite


Call of Duty: Elite is an online multiplayer oriented service launched simultaneously with Call of Duty: Modern Warfare 3. The service offers both free and subscription based levels of access and is dedicated to the game franchise, featuring lifetime statistics across multiple games, social-networking options, competitions, a mobile app, Facebook integration and more.


Additional Screenshots






Modern Warfare is back. On November 8th, the best-selling first person action series of all-time returns with the epic sequel to the multiple Game of the Year award winner Call of Duty: Modern Warfare 2.


 

Call of Duty: Modern Warfare 3

 

Customer Reviews

I bought this game knowing it would be a redux of MW2, I didn't care as I enjoyed that game. COD has always been a game that I could easily pick up and play for a few hours a couple of times a week. The good news is that this game still runs smooth as butter and has the same smooth controls. The bad news is that the new maps are all garbage (well ok not all of them, but you get the point). Its a total --to borrow a phrase from Fantastic Mr. Fox-- "Clustercuss". The maps are decently sized, but they're also cramped and claustrophobic. Way too many small alleys and corridors that eliminate the ability to get a feel for where the opposition is coming from.

Any indoor/enclosed area is a death trap, apparently in the world of COD there are building laws and building codes that require every wall in every structure to have at least one door and one window. Meanwhile the open areas are full of boxes, crates, burning cars, and yes even ANOTHER downed helicopter (really? we already played Crash twice). The turf war aspect of multiplayer is what I enjoyed about COD4 and MW2, that dynamic is sorely missing from this game, basically you run around and hope that when you come across someone you are behind them, and not the other way around.

When I go to the firing range I don't go there to shoot targets four feet away, if I wanted if i wanted to that I'd go play Lasertag with a bunch of 11 year olds, which is think is actually the age demographic this game is trying to appeal to.

If you are going to release what is essentially a re-do of your old game at least create some new and interesting maps. If you've ever played paintball at a speedball/indoor course then you know how every map will play out in this game, except that when you play indoor paintball people don't magically spawn 10 feet behind you.

COD we had some fun together, we knew it wouldn't last forever, and we've both changed. I'd love to tell you that it's not you, it's me, but that would be a lie. It's you. Sorry. Now go make me a sandwich

To sum this game up in a few words, "not much new to see here." This is an at most 30 dollar game(prob better off as a rent), and thats assuming you like playing the campaign/spec ops.

Campaign 4/5- Was nice to see the story come to an end, kinda a mixed bag, alot felt been/here done that, while there did seem to be just enough interesting things throughout the story to keep it interesting. This is very short lived however, as eas can be beat in 4 hours, and youd be lucky to squeeze 10 hours out of a veteran play through(took me 8 taking my time).

Spec ops-5/5 Has the missions just like MW2 had, I personally enjoy these quite a bit. If you didnt like these on MW2 though, youre not going to like them here either. There are only about half as many of these as on MW2, but they added a survival mode which i found quite addicting, and where ive got 80% of my playing time invested. Not having the ability to play with 4 people here is really frustrating.

Multiplayer-1/5 The reason you prob want this game, and this game delivers..............the worst experience yet. Its all the things that killed mw2 noob tubing, overpowered guns, ridiculous perks and maps that could make a Monk Swear. If you like camping and/or fighting every battle at knive distance then youll love the maps. Its really to bad 2, because the killstreak setup is a neat addition and the weapon unlock system is interesting.

Just Dance 3

Just Dance 3

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B0053BG122
  • Product Dimensions: 7.5 x 5.3 x 0.6 inches ; 2.4 ounces
  • Media: Video Game
  • Release Date: October 7, 2011

By : Ubisoft
List Price : $39.99
Price : $33.96
You Save : $6.03 (15%)
Just Dance 3

Product Description

Platform: Xbox 360


From the Manufacturer




  • Key Game Features




    • Just Create: Create and record your own dance routine right into the game with this innovative mode. Upload your signature dance routines online and have your friends and the Just Dance community download, vote, and play your dance on their own Xbox 360!

    • 4 Players on Kinect: For the first time ever on Kinect, compete with 4-players at the same time.

    • Top Of The Charts: Over 45 all-new tracks, ranging from chart-topping hits to classic dance party tracks! There's something for everyone to get their groove on.

    • Don't Stop the Music: Want more songs? Preview and download from an expanding catalogue of new tracks from the in game Just Dance store.

    • Just Sweat: Just Dance is not only fun but it can also be a workout! Accumulate sweat points, feel good, and Just Sweat.

    • Shout Out!: Give your sweet dance moves a voice with the Kinect-exclusive feature that lets you and your friends sing along to the lyrics for extra points – and total party fun.

    • Play Your Way: With individual player difficulty settings, short version song selection and player jump in/jump out capability, play the way you want to play.

    • Top Score Challenge: Get rewarded for your stellar performances with over 20 Xbox achievements and rank against your friends in the all-new leaderboards!


    Just Dance 3: The World's 1 Dance game brand is back and now available on Kinect for Xbox 360!


    Just Dance 3 kick-starts the party with over 45 tracks from today's hottest hits like "Party Rock Anthem" by LMFAO, "California Gurls" by Katy Perry featuring Snoop Dogg, and "Forget You" by Cee Lo Green, just to name a few.


    And for the very first time, Just Dance is now available on Kinect for Xbox 360 with simultaneous 4 players for the ultimate party experience.


    Not only does Just Dance 3 on Kinect include everyone's favorite game modes, but it also offers several Kinect-exclusive features that take advantage of the unique Kinect Sensor: Just Create, Shout Out, Online Sharing, and more!


    Track listing


    Tracks available in Just Dance 3 include:



    • 2 Unlimited – "No Limit"

    • a-ha – "Take On Me"

    • Anja – "Dance All Nite"

    • Bananarama – "Venus"

    • Bollywood Rainbow – "Kurio Ko Uddah Le Jana"

    • Cee Lo Green – "Forget You"

    • Countdown Mix Masters – "Beautiful Liar"

    • Daft Punk – "Da Funk"

    • Danny Elfman – "This is Halloween"

    • Donna Summer – "I Feel Love"

    • Dr. Creole – "Baby Zouk"

    • Duck Sauce – "Barbra Streisand"

    • Girls Aloud – "Jump (For My Love)"

    • Groove Century - "Boogie Wonderland"

    • Gwen Stefani – "What You Waiting For"

    • Inspector Marceau – "The Master Blaster"

    • Janelle Monae – "Tightrope (Solo Version)"

    • Jessie J featuring B.o.B – "Price Tag"

    • Brahms by Just Dance Classical Orchestra – "Hungarian Dance No. 5"

    • Katy Perry featuring Snoop Dogg – "California Gurls"

    • Kiss – "I Was Made For Lovin' You"

    • Konshens – "Jamaican Dance"

    • African Ladies – "Pata Pata"

    • Latino Sunset – "Mamasita"

    • Laura Bell Bundy – "Giddy On Up (Giddy On Out)"

    • LMFAO featuring Lauren Bennett and GoonRock – "Party Rock Anthem"

    • Madness – "Night Boat To Cairo"

    • MIKA – "Lollipop"

    • Nelly Furtado featuring Timbaland – "Promiscuous"

    • Pointer Sisters – "I'm So Excited"

    • Queen – "Crazy Little Thing Called Love"

    • Reggaeton Storm – "Boom"

    • Robbie Williams and Nicole Kidman - "Somethin' Stupid"

    • Scissor Sisters – "I Don't Feel Like Dancin'"

    • Sweat Invaders - "Gonna Make You Sweat (Everybody Dance Now)"

    • Taio Cruz – "Dynamite"

    • The Black Eyed Peas – "Pump It"

    • The Buggles – "Video Killed The Radio Star"

    • The Chemical Brothers – "Hey Boy Hey Girl"

    • The Girly Team – "Baby One More Time"

    • The London Theatre Orchestra ; Cast – "Think"

    • The Sugarhill Gang – "Apache (Jump On It)"

    • Tommy Sparks – "She's Got Me Dancing"

    • Wilson Pickett – "Land of 1000 Dances"

    • And more!



    Legal:© 2011 Ubisoft Entertainment. All Rights Reserved. Just Dance, Ubisoft, Ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Xbox 360 is a trademark of the Microsoft group of companies and is used under license from Microsoft. based on NPD and MOKA sales.


    America's Hottest Dance Game is Back! Just Dance 3 is now available for the Xbox 360 Kinect. The advanced technology of the Kinect gives Just Dance the ability to track full-body moves for an improved dance experience. Just Dance 3 on Kinect has everyone's favorite game modes, but will also offer several Kinect-exclusive features that take advantage of the unique Kinect camera. Your body is now the controller, Just Dance!


    Product Features

    • Top of the Charts - Over 40 all-new tracks, ranging from Billboard/top-charted hits to classic dance party tracks!
    • Dynamic Environments - Watch the background change as you perform progressive moves.
    • Just Sweat It Out - The popular Just Sweat mode gets an upgrade with more workout plans and playlists.
    • Just Dance - Just Dance 3 still has everyone's favorite modes like Classic Mode, Duet Mode, Medley, Simon Says, and more.
    • Kinect Required

     

    Just Dance 3

     

    Customer Reviews

    Like most of you, I was curious about a few questions with Just Dance 3. First, how does Just Dance 3 for Kinect compare to its counterpart on the Wii? Second, how does it compare to the gold standard for dance games on the Kinect, Dance Central? Third, how does it stand on its own as a game? I'll try to cover all those questions in this review.

    As with the Wii version, the opening menu of Just Dance 3 is delightfully simple. You're given four choices:

    Dance

    Just Create

    Extras

    Shop

    "Dance" has four options. "Songs" allows you to jump into the songs and start dancing. You scroll through a list of songs. As with the Wii version, you'll see icons signifying the difficulty level (gears) and the intensity level (drops of sweat).

    If you know and love the Wii version, it'll be an easy transition to play the Kinect version. The gameplay and the graphics are virtually identical. A colorful silhouetted figure will dance on the screen and you have to dance the "mirror image" to it. The more accurately you dance, the more "stars" you'll earn. At the end of the dance, you'll see your point total and earn "Mojo Points" to unlock new songs, choreography, and playing modes (the first gift is "Jamaican Dance Mashup")

    Ubisoft has wisely kept the songs and the choreography identical across the platforms, which means you can learn the dances on a Wii and know the routines inside and out when visiting a friend with an Xbox (and presumably with a PS3, once that version is finally released).

    There are two important distinctions from the Wii version: first, you're not holding a remote in your hands so you have complete freedom of movement. Second, you see a little postage-sized silhouette of yourself in the upper left-hand corner which lets you easily compare how well you're performing the dance with the on-screen silhouette. Both of these things are definitely an improvement over the Wii.

    One thing that is decidedly not an improvement over the Wii version is multiplayer mode. It says that up to four players can play together, but all four players have to squeeze together in a staggered pattern to fit within the Kinect camera range, and players are so tight that you invariably end up hitting and bumping into each other. The way the system tries to automatically detect players can be spotty as well. Before the song, each player has to stand in front of the silhouette whose moves they want to follow and follow it throughout the dance routine. I found that it can take several tries before getting it right, but once you get it right it's a lot of fun, especially if you have four players (You can see from the song selection icon whether the choreography is designed for one, two, or four dancers).

    Before each song you can choose a "difficulty level" by raising your hand. You can choose between "Easy" and "Normal". The "Easy" setting icon shows a person whose torso is highlighted but whose lower body is white; presumably this was added to the Kinect version because some folks' Kinects (like mine) are set up in a small room where there's not enough space to capture the whole body. But to be honest, I tried dancing to the same songs on both settings and I really didn't notice a difference between either.

    The motion tracking seems to be spot on, if a little lenient. The first time I danced to "California Gurls", I easily got 10,295 points and 5 stars. I started to think pretty highly of myself until I noticed that for practically every song I tried (even ones I never tried before), I'd get 4 or 5 stars. As an experiment, I tried just standing still and flailing my arms up and down through the whole song, and I still ended up getting 3,613 points and one star. I think Ubisoft learned from their experience with the original Just Dance that it's better to be a little more lenient in scoring than to be overly harsh. Some people (particularly kids or newbies dancing in a party setting) will welcome this, while others may be a little annoyed that there's not much of a challenge in racking up a high score. As for me, I've learned to ignore the score and just enjoy the game on its own merits.

    The best way to sum how up Just Dance 3 deals with motion detection is that it seems that the greatest emphasis (as with the Wii version) is placed on arm movements and general body movements, more so than precise detection of where your hands and feet are at any given time.

    This is probably a good way to describe the difference between Just Dance and Dance Central. Dance Central definitely is a superior title if you're looking for a much higher degree of precision or something approaching "detailed dance instruction". On the other hand, Just Dance 3 is arguably the better title if you just want to hang out with friends and have a fun time. And this is just personal preference, but I much prefer the simplicity of Just Dance's silhouetted characters over the overly stylized hipster doofus characters in Dance Central.

    The other options under "Dance" include "Playlists", which lets you choose from similar types of songs grouped together (e.g. oldies, songs that make you sweat, duets, etc.); "Specials", which lets you play unlocked play modes; and "Sweat", which lets you activate "Sweat Mode" and accumulate "Sweat Points" with every song you play. Just as in the Wii version, about 4.2 sweat points = 1 calorie burned. As you hit milestones, the system will offer encouraging comments (after 1000 sweat points, it'll tell you that you just exercised the equivalent of walking across Central Park).

    The "Just Create" menu is unique to the Kinect, and it is where Just Dance 3 for Kinect really shines. In it, you can record your own choreography. You can select "Coach Me", where you can create your choreography based on the existing Just Dance 3 choreography (the dancers will be dancing the standard routine behind you as you record your movements in front), or "Freestyle", where there are no background dancers and you just create your choreography from scratch. There's also "Dance Off" mode, where you'll dance most of the song to the pre-set choreography, but be able to go off and freestyle during specific parts in the song. In all these modes, you appear on screen as a grainy silhouetted figure yourself, not exactly the same as the usual on-screen characters, but close enough.

    After you create your dance moves, you or your friends can play them just like any other Just Dance song, complete with scoring (not as accurate as the pre-set choreography, but you'll have so much fun you won't care). You can even share your original creation with the world in the online "Gallery", or play other peoples' creations. While no doubt there are some dancers who will use this to create intricate and professionally choreographed dance routines, I get the sense most people will use it to just goof around and have a lot of fun with friends to see who can come up with the silliest moves. The good news is, it works well for both.

    Under Extras, you can view Credits, enter an Unlock Code (presumably a future feature that Ubisoft will use for promotional purposes), select a Hard Drive "for loading and saving your progression", and turn on/off Pictograms, Lyrics, How to Play Tips, Short Dance, or Short Create.

    Under Shop, there are only three choices as of this writing: Fame by Irene Cara, Heart of Glass by Blondie, and U Can't Touch this by MC Hammer (these were songs that were available on the original Just Dance for the Wii; I assume over time they will port all of those over eventually).

    You may notice that I give the game 5 stars for "fun" but overall 4 stars. And this is mainly because of Ubisoft's very poor execution of the Kinect user interface, which seems like a trivial point but really impacts the overall enjoyment of this title.

    The first indication of a problem was when I was selecting the list of songs. It was painful to try to choose one. There's a very long list of songs to scroll through, and you have no control over the scroll speed. You just lift your arm to scroll up and lower your arm to scroll down. When you find the song you want, it takes several tries before you can pinpoint the one you want, and then you have to keep completely still to select and "swipe" it in a very precise way. The controls are so hypersensitive that the slightest body movement in the wrong way and you need to start over, which can get very annoying. This could have been executed much, much better.

    The hypersensitivity of the controls is a problem throughout the menu selection process. Here is a true story: I played a few songs before sitting down to write this review in front of the TV. I then looked up at the screen and saw a purchase of downloadable content had been made. What happened was, the Kinect continued to track my body movements and had, completely on its own, selected "Shop" "You Can't Touch This" "Buy It", and then checked out (deducting 240 Microsoft Points from my account) all without me realizing it! So the poor execution of Just Dance 3's user interface ended up costing me in a very real sense. The irony is, while the system is horrifically hypersensitive on screens like the home screen, in other parts of the program you have to swipe and swipe at a menu option before it'll let you select anything.

    At the end of the day, I turned on my Xbox Controller and stopped trying to use the Kinect to navigate the menus. That made things a thousand times better.

    Poor execution of the Kinect user interface notwithstanding, Just Dance 3 is overall an extremely enjoyable game. If you're more of a dancing purist, I would hold off and see what Dance Central 2 has to offer. On the other hand, if your goal is to just have fun... Read more›

    There isn't a dance game around that has had the success of the Just Dance brand. Selling over five million copies worldwide, Just Dance 2 was a dance game juggernaut on the Wii. This time, the party has returned bigger and better than ever with Just Dance 3. And this time, the party is on the Kinect for Xbox 360.

    No review of Just Dance 3 would feel correct without mentioning the other giant Kinect dance title, Dance Central. Once Dance Central 2 comes out, I will do a review of the game and then do another separate article comparing the two games. Do they compete or is there room enough for both? We'll soon see.

    For now, my immediate thoughts on Just Dance 3 are about a game trying to make itself accessible to a larger crowd. The playlist (found here) represents a variety of songs from various generations, genres, and ethnicity. There are no opportunities to slow things down and learn each step. The idea of Just Dance is simple, just dance.

    Those familiar with Kinect's other major dancing game will feel right at home here. As soon as the game starts, move your hands up and down to find the right menu, and swipe to select. Here is where I have to give Just Dance 3 some worthy credit, because there is a lot of content to play around with.

    The first mode that will draw your attention is the Just Dance mode. Hop in, pick a song, and you are off. Instead of a menu of options, everything is decided on stage. Before you start the dance, you set the difficulty and number of players. Raise your hand to pick from easy or hard. If you have multiple players, have them stand side-by-side or by staggering, where they will all show in the feedback panel.

    The difference between easy and hard modes is how the Kinect tracks you. For just upper body tracking, pick easy. This is a good way to ease in players coming from the Wii version. It is also a good mode for players that don't want to jump or spin. For full body tracking, pick hard. The tracking is where I have a small problem with the game. There is nothing to tell you what you are doing wrong or right. You are given a "X", an "OK", a "good", or a "perfect". This can be a bit frustrating when trying for high scores or to earn certain achievements.

    Speaking of tracking, the tracking in Just Dance 3 seems very well done. If your living room allows for it, you can have up to four people dancing and tracked at the same time. I was able to cram myself and both kids into the routine and I scored just as well as when playing solo. For added fun, Just Dance has brought back Duets and added a Dance Crew for several songs. Duets is where two players can do complementary dances during the song. Dance Crew is similar, but for four people and usually involves an orchestrated performance. For those solo artists out there, don't fret. You can still have your own one-person party by selecting whichever Dance Crew coach to follow and then square dance the night away with your invincible friends.

    The routines of Just Dance 3 are what separates it from most dance games. You will either love them or hate them. You will either let loose and have fun or you will dismiss them as being a bit too corny. If you are fine with dancing as a cheerleader to Britney or acting like Mr. Pumpkin man in a Halloween themed song, you'll be fine here. As I said earlier, the main thrust of Just Dance games is accessibility. Nothing says accessibility like swinging a lasso or playing a virtual guitar. Everything is done in fun and is choreographed perfectly with the music. The dances are easy to learn and follow. Instead of the choreography changing to reflect the difficulty level, the difficulty level is set by how the game tracks you (upper versus entire body).

    Each song is scored on a five-star scale. Higher points are awarded to "perfect" moves and even more points are given to players hitting several perfect moves in a row, which is also called being "on fire". There are extra points available in the song through Gold Moves and Shout Outs. Gold Moves are specially highlighted moves during the song, which are an added bonus to the score. Shout Outs are specially selected portions of the lyrics, which are sung for even more points. Earning more stars after each song will fill up the Mojo Bar, which is a currency used to unlock items in the game.

    There are several nice unlocks in the game, either through the Mojo Bar or by uPlay. The Mojo Bar is simply filled up by dancing. uPlay points are earned through special feats and can be used to buy anything from Ubisoft game themes for your Xbox Dashboard to in-game unlocks. The game specific selection for uPlay is about four items, while the unlocks from the Mojo Bar are many. Just in my first time playing, I unlocked special modes and new choreography for current songs. For instance, instead of rocking out to one song, I was taken to a gym to do aerobics. This is a very nice way to keep things fresh in the game.

    Just Dance 3 features downloadable songs, with three available at launch. What is nice about these songs is the ability to demo them before purchasing them. At 240 points a piece, they can get a bit pricey, even though they are pretty fun. Hopefully we will see the store exclusive songs that were made for Best Buy and Target. I'm also hoping Ubisoft follows the pattern of Just Dance 2 and makes a couple of songs free down the road.

    Now for my favorite, the Just Sweat mode. Essentially, this is a switch that is turned on and follows you around whatever you are doing. Everything you do is given a `Sweat Points' score. The more you dance, the more points you earn. The points rack up pretty fast and I don't think they can be associated with calories. They do give you an idea of intensity though. An added touch to the last game is various summaries of your progress. For instance, when I earned 1,000 Sweat Points, I was told this was the same as a brisk walk across Central Park.

    The best thing to do while in Sweat Mode is to use the set play lists. Unfortunately, you can't create your own play lists, but there are many to choose from. My personal favorite is the Non-Stop Shuffle and Speed Shuffle. Each of these is a non-interrupted cycle of songs in the game. I wish there was a way to skip the slow songs, which I'm not really sure why they are included in the game anyhow. The difference between Non-Stop and Speed Shuffle is the length of the song. Just like in the regular song mode, you can pick to dance to a minute and a half or to the full song.

    One of the last features, which is very unique to the Kinect, is the Just Create mode. Here you are given the chance to create your own routine and challenge friends to it. You are actually recording an image very similar to Ubisoft's other Kinect games, such as Michael Jackson: The Experience (reviewed here). The dance can then be saved to your Xbox for challenging others later. Or, you can upload your video to Just Dance Planet and have it ranked and downloaded for more competition.

    Speaking of competition, any song that you are about to play, that has been played by one of your friends, will show the current high score and the person with that score. This keeps the game fresh and competition heated, but a leaderboard would have been even more appreciated. Perhaps some kind of stat tracking will show up on Just Dance Planet at a later date.

    The presentation of Just Dance 3 is fairly solid with nice visuals and most music being song by the original artist. My only complaint about the visuals is how similar the Xbox version is to the Wii version. Not that this is a bad thing, considering how vibrant most of the visuals are with a changing background. There just seems to be that extra level of polish missing. This by no means subtracts from the fun or usability of the game, but I can't help to wonder why the two versions look and act so similar.

    In reviewing games, I look at the five f's: fitness, fun, functionality, family, and firsts. As far as fitness, you can definitely expect to see some motivational stories come out of this. Just look at what this woman and this woman did with Dance Central. Now you have Just Dance 3`s approachable dance game, added with a non-stop playlist, and you have yourself a fitness masterpiece. What will produce those future success stories is the amount of fun Just Dance gives you. There are a large number of songs with a wide variety to choose from, with each being easy to learn. The functionality is spot-on. Occasionally I had an issue where the game thought I slid, when I meant to raise, but that is pretty minor. I wish there was a feedback on my dance performance to tell me what parts I'm missing or how. As for being a family game, everything is edited for proper language. If you are fine with the occasional Britney or B.o.B song in your house, there shouldn't be a problem here. Younger kids can play along with joy, but may have trouble navigating the menus by themselves. And, as for firsts, this is the first dancing game to allow up to four people dancing at one time. This is also the first dancing game that allows you to upload videos and use them as challenges for other people to follow.

    In summary, Just Dance 3 is an extremely fun and accessible dance game that anyone can enjoy. There is a huge variety of music and styles to dance to, so this may not appeal to someone looking to perfect their club dance moves. This is a pick up and play type of game, with a lot of variety and content. People playing by themselves or in a party will find something to enjoy here. The bottom line is, if you own a Kinect and you like to have fun, you should definitely pick up Just Dance 3.

    BEYBLADE: METAL FUSION

    BEYBLADE: METAL FUSION

    Product Details

    • Shipping: This item is also available for shipping to select countries outside the U.S.
    • ASIN: B003TJVJIG
    • Item Weight: 5.6 ounces
    • Media: Video Game
    • Release Date: November 9, 2010

    By : Konami
    List Price : $19.99
    Price : $19.73
    You Save : $0.26 (1%)
    BEYBLADE: METAL FUSION

    Product Description

    Platform: Nintendo DS|Edition: Standard


    Amazon.com Product Description


    Synopsis


    The Bladers have returned for a shot at the World Beyblading Championships. The action is hotter than ever with each team bringing their enhanced spinning Beyblades to battle. Beybladers customize their Beyblades with different parts for winning strategies with offense and defensive abilities. In addition, each Beyblade is equipped with special attacks to fight with making no battle the same! Execute the Special Attack to inflict enormous damage to your opponent! Become the No.1 Beyblader by utilizing customization and special attacks!



    Features



    • Voice commands using the DS microphone

    • 2 player Battle Mode competition via the Nintendo Wi-Fi Connection or wirelessly using one Game Card!

    • Supported with Beyblade enhancement function based on experience

    • Wi-Fi competition/ranking supported

    Amazon-exclusive BEYBLADE CodesUnlock further upgrades to customize your Beyblade to gain the advantage over the competition! Remember, you have to have cleared the game with one of the characters to unlock these.


    Parts:


    Passcode:


    Specialty:


    Pegasus ΩM


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    Metal Face bolt will stop the competition with a heavier beyblade.Stamina Plus will allow your beyblade to outlast any other opponent.


    Pegasus ΩW


    Po0OiV3Qny


    Unique Pegasus ring color not available anywhere else.


    Cyber Pegasus AR


    DZ4gjMA58V


    Unique Cyber Pegasus ring color not available anywhere else.New special move spins your beyblade in the opposite direction to throw off any opponent.


    Belzebrute Y


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    Unique Belzebrute ring color not available anywhere else


    Cyber ΛS


    Zw71nVSJuL


    Unique Cyber wheel color not available anywhere else


    The Bladers have returned for a shot at the World Beyblading Championships. The action is hotter than ever with each team bringing their enhanced spinning Beyblades to battle. Beybladers customize their Beyblades with different parts for winning strategies with offense and defensive abilities. In addition, each Beyblade is equipped with special attacks to fight with making no battle the same! Execute the Special Attack to inflict enormous damage to your opponent! Become the No.1 Beyblader by utilizing customization and special attacks!


    Product Features

    • Voice commands using the DS microphone
    • 2 player Battle Mode competition via the Nintendo Wi-Fi Connection or wirelessly using one Game Card!
    • Supported with Beyblade enhancement function based on experience
    • Wi-Fi competition/ranking supported

     

    BEYBLADE: METAL FUSION

     

    Customer Reviews

    My 8 year old and his friend love this game! I'm giving it 4 stars instead of 5 because, it actually gives you more points for yelling "Go Emperor Stone" at it! How crazy is that I couldn't believe it. I'm constantly hearing "Go Emporer Stone" yelled from my son's room. It's kind of funny... but kind of annoying too! Just wanted to give the other parents a heads up on this feature.

    If I could give this game a zero i would! This game is junk!

    You get stuck in a loop and cannot beat CROW. You cannot use the Beyblade that you create in the garage to battle. You cannot save any Beyblade that you create in the garage.

    Someday, if I live long enough to beat Crow I may unlock the ability to create and play with blades created in the garage.

    Sonic Rush

    Sonic Rush

    Product Details

    • Shipping: This item is also available for shipping to select countries outside the U.S.
    • ASIN: B0009SQFHK
    • Product Dimensions: 5 x 5.5 x 0.8 inches ; 1 ounces
    • Media: Video Game
    • Release Date: November 16, 2005

    By : Sega
    Price : $7.99
    You Save : $12.00 (60%)
    Sonic Rush

    Product Description

    Sega Sonic Rush Adventure 67001 PC Games


    Product Features

    • Play as either Sonic the Hedgehog or Blaze the Cat -- storylines and outcomes differ keeping you in suspense for double the fun
    • Your fate is touch-and-go with Bosses charging you from all directions and now on two screens
    • Fully utilizes Dual Screens. Long steep dives across both top and bottom screens, super high jumps, huge loops and more
    • 2D AND 3D action brings graphic depth and intense gameplay, as a new arch nemesis threatens the world. Dr. Eggman times two! Beware!

     

    Sonic Rush

     

    Customer Reviews

    Sonic the Hedgehog. Sega's mascot has been around a long time, and has always had a following. With Sega dropping console status and just sticking to development, all of the various Sega franchises have drifted around and landed in various places. Sega's most famous character, Sonic, and all of his gang have landed in the strangest place of them all: Nintendo.

    I realize that Sonic Mega Collection and Sonic Gems and Sonic Heroes have come out multi-platform, but Sonic Adventures were released on Gamecube, and Shadow the Hedgehog has just come out on Nintendo's box. Also, the former rival is home to the real Sonic games: Sonic Advance 1, 2, and 3 on the Game Boy Advance.

    It's true, that Sonic belongs in 2D. The sense of speed, of gravity-defying, dizzying velocity is really something that never translates well in 3D. Sonic just doesn't move as fast and doesn't control as well as he does when he's blazing through the 2D worlds that populate his games. Something is always lost in translation. There's no feeling of rocketing through worlds at insane speeds.

    Well, the Advance games remedied that, but they didn't quite have the scope and balance of the original sonic games. Yes, they were fast, but they were also ... kind of small feeling. They felt like portable versions of sonic games. They were good, but I always preferred the old-school Sonic games as the real achievements.

    Well, Nintendo has a new portable out, with a lot more power, and so it was just a matter of time before Sega would bring the Hedgehog over. How does Sonic Rush make out? Well, let me just say this: I might have a new favorite Sonic game. And if not, it's very close.

    Sonic knocks the Blue Hedgehog kicking and screaming into a new handheld glory. This is a giant, beautiful game, with the kind of level design not seen since the old-school sonics. With the two screens of the DS, the Hedgehog's vertical now, with levels that launch our hero sky-ward and back across both screens without any real trouble in the transition between screens. It's fluid and gorgeous.

    Actually, gorgeous is a great word for the entire game. The levels themselves are classic 2D. Not overly flashy, but beautiful and perfect for blurring past. With Sonic, flashy little details aren't as important as looking good for the split second you'll see it, and the levels don't dissappoint. Sonic himself is a 3D model, a pretty good one that moves wonderfully on the screen and makes for some nice effects on levels as he sometimes is thrown closer to the screen due to cranes, elevators, and slides that push forward in a wonderful melding of 2D and 3D.

    The boss battles, though, are done entirely in 3D. So far, I haven't had the kind that takes place in an arena (where you can move all over) but instead on tracks where you can go left and right. But the boss is 3D, and you move in 3D space, and it really works in a retro sort of way. Yes, it's 3D bosses, but they move and behave with patterns that are wonderfully old-school.

    Yes, there's a second character, a purple female feline named Blaze the Cat, but I've spent most of my time right now with Sonic. It seems that she controls similarly, and thus there's no lengthy distractions with slower characters (I'm looking at you, Sonic Adventure games!). This one's all about speed.

    And the control! This game is perfect. It's all tight and responsive, and you'll need it, because with the speed Sonic goes, one mistake will send you careening into an enemy or plunging to your doom. It's not overly challenging (none of the Sonics are, if you ask me), but it's good and it does require skill, and that's really the whole point.

    I love this game. I love Sonic, and this is one for the ages. Trust me, if you want a great classic console experience, this is it (and it fits in your pocket)! It's a must buy. It won't disappoint, I guarantee it.

    I was a little worried that I wouldn't like this game because I never played a Sonic game before. At first it was a little hard because it's so fast but, I quickly got used to it and it was enjoyable. If the game is too hard you can go to options and put it on easy. I'm glad I bought this game and I will soon be purchasing another sonic game for my gamecube. So, I want to reccomend this to you. It's one of my favorite games.

    Kinect Disneyland Adventures

    Kinect Disneyland Adventures

    Product Details

    • Shipping: This item is also available for shipping to select countries outside the U.S.
    • ASIN: B0050SYYTK
    • Product Dimensions: 17.9 x 8 x 6.1 inches ; 3.2 ounces
    • Media: Video Game
    • Release Date: November 15, 2011

    By : Microsoft
    List Price : $49.99
    Price : $41.49
    You Save : $8.50 (17%)
    Kinect Disneyland Adventures

    Product Description

    From the Manufacturer


    Harnessing the controller-free magic of Kinect for Xbox 360, Kinect: Disneyland Adventures will allow children and Disney fans of all ages to explore Disneyland park, enjoy immersive adventures based on popular attractions, engage in challenging quests, and interact with beloved Disney characters using their full bodies and voices, no controller required. Kinect: Disneyland Adventures is your ticket to the magical world of Disneyland through Kinect, right in your living room.



    Product Features



    • Create Memories. Whether it's your first time or hundredth time exploring Disneyland, relive your fondest memories or embark on a new adventures as you enjoy whimsical attractions and entertainment that has shaped the dreams of Disney fans, both young and old.

    • Discover Disneyland Park. Whether you want to go on an adventure in your favorite attraction or explore the entire Park, Kinect: Disneyland Adventures allows you to play at your own pace and customize your own Disneyland experiences right from your living room, whenever you want.

    • Explore the Attractions. Experience your favorite Disneyland attractions as immersive adventures - explore Neverland at Peter Pan's side and take up your sword to fight Captain Hook, battle your way to the island in Pirates of the Caribbean or partner with a friend to escape the Yetis in the Matterhorn.

    • Meet the Characters. Share magical moments with your favorite Disney characters - hug your favorite princess, high-five Mickey Mouse, collect autographs and accept quests.

    • Collect and Unlock. Collect Disney-themed items, rewards and Xbox 360 Achievements as you make your way through the Park to discover new locations and game experiences, including themed parades and firework displays.

    • Friendly Competition. Partner with a friend or family member to explore the Park, have them jump in to lend a hand on difficult challenges and help you earn the most rewards. Designed to adjust difficulty based on skill, Kinect: Disneyland Adventures ensures that everyone is having fun and playing cooperatively.

    Harnessing the controller-free magic of Kinect for Xbox 360, Kinect: Disneyland Adventures will allow children and Disney fans of all ages to explore Disneyland park, enjoy immersive adventures based on popular attractions, engage in challenging quests, and interact with beloved Disney characters using their full bodies and voices, no controller required. Kinect: Disneyland Adventures is your ticket to the magical world of Disneyland through Kinect, right in your living room.


    Product Features

    • Discover Disneyland Park - play at your own pace and customize your own Disneyland experiences right from your living room, whenever you want.
    • Explore the Attractions - experience your favorite Disneyland attractions as immersive adventures, explore Neverland, the Matterhorn ; more.
    • Meet the Characters - share magical moments with your favorite Disney characters - hug your favorite princess, high-five Mickey Mouse, collect autographs and accept quests.
    • Collect and Unlock - collect Disney-themed items, rewards and Xbox 360 Achievements as you make your way through the Park to discover new locations and game experiences, including themed parades and firework displays.
    • Friendly Competition - Partner with a friend or family member to explore the Park, have them jump in to lend a hand on difficult challenges and help you earn the most rewards.

     

    Kinect Disneyland Adventures

     

    Customer Reviews

    In many ways, Kinect Disneyland reminds me of the game Epic Mickey that came out for the Wii last year. It's a fantastic concept and the attention to detail will absolutely delight die-hard Disney fans, but gameplay itself can be a little shaky at times. But overall, it's a winner, especially if you have younger kids in the house who are always begging you to go to Disneyland or Disney World.

    The concept and the graphics of this game are amazing. You start the game out at the Train Station and the scene swoops onto Main Street USA, which should be familiar to anyone who's been to the parks. You define your character by choosing a boy or a girl, and give him or her a face (you basically can choose one by race), and then a hair style, hair color, shirt, and pants. There's only limited customization you can do (I'm guessing you can't use the Xbox avatar because it's just too cartoony for this world).

    You meet a "magic ticket" that tells you how to move around. You point your arm straight ahead to walk, and you can point your arm to the left or right to pivot. I've heard complaints about this, but you do get used to it eventually. Still, I probably would have liked to see the option to use the old Xbox controller for walking around, as walking by pointing isn't all that intuitive.

    The ticket will lead you around to meet different characters. Of course, the first character you meet is Mickey, who gives you an autograph book. You're basically given different tasks to do around Disneyland. You need to find Donald to sign to book, and then return it to Mickey. Then you need to get Goofy's autograph. And so on. It's not really challenging, as the golden ticket will lead you straight to the right character and there's also a map you can use to see where any character is at any given time. Once you encounter a character there's a fair amount of interaction you can do with it--you can shout "Hey there!", get their autograph, dance a jig with them, high five them, hug them, and take their picture with a magical camera that Mickey gives you.

    And so this is basically the first way to play Disneyland Adventures: walk around the park, interact with the characters, and solve different quests that they give you. You can collect coins throughout the park which you can eventually use to purchase virtual souvenirs in the stores. There are also "magic items" you can collect which will unlock secrets throughout the park.

    You can just walk around and explore the park if you like. In some cases you'll bump across different rides you can take just for fun, for example, riding the roller coaster in Mickey's Toontown or the Dumbo Ride in Fantasyland. The attention to detail is spectacular, right down to the first-person view you see while sitting on the rides, to the storefronts along Main Street, to the views you get walking from land to land, right down to the location of the Fastpass ticket machines and the crowds (whom you can eavesdrop on).

    Of course, as you walk from land to land, you'll come across the "attractions" (if you don't feel like walking around, you can "fly" from land to land by pulling up a park map). These are basically mini-games, and there are a staggering number of them. Each attraction is broken into different parts. The best way to describe each mini-game is that they're idealized version of the Disneyland rides; for example, on Space Mountain, you're really flying through space and on Thunder Mountain Railroad you're really in a mine shaft. You can collect coins in all the rides are well.

    Here are the attractions:

    FRONTIERLAND:

    - Big Thunder Mountain Railroad: there are two parts to this one; in the first one, you're pumping a mine cart to try to get in front of a runaway train, and in the process you can reach out and grab coins (which will be a recurring theme through all the games). In the second one, you're running on the top of the train trying to get to the front to stop it. There's actually no running involved; your character runs on his own and you basically need to lean left and right and duck to avoid obstacles.

    ADVENTURELAND:

    - Jungle Cruise: there are three parts to this one. The first part was very much like the ride, complete with smart-alecky boat captain and rhino-infested waters. Here, you man a water cannon as your jungle cruise floats down the river, shooting barrels (which release coins) and the occasional rhino or elephant. The second part of this game is a blast--you need to mimic a guard ape's motions to disarm the ape, and then get into a fruit fight trying to hit a bunch of apes by throwing bananas. In the third part of this game, you're kayaking down some rapids, trying to steer out of danger by leaning left and right.

    CRITTER COUNTRY:

    - Splash Mountain: There are two parts to this one. In the first, you run after Br'er Rabbit (you'll run automatically but you can in run place to go faster). Eventually you get to Splash Mountain, where you jump into a boat and steer by leaning left and right. In the second part, you're in a barrel going down the familiar waterfall, again leaning left and right to steer and swinging at mushrooms and items thrown at you for more points.

    - Winnie the Pooh: The graphics of this one were phenomenal as you're transported to Pooh Corner, drawn in the exact style of the movies. For the first part of this, you fly through the air holding onto balloons, following Winnie the Pooh on his baloon. You can flap your arms to move higher and duck to go closer to the ground. You need to collect coins and honey. In the second part, you're bouncing along with Tigger by bouncing up and down as if on a pogo stick, giving an extra bounce to avoid obstacles and to collect honey. In the third part, you're essentially playing a game of "catch" (a lot like baseball in Kinect Sports 2) where Piglet and Roo are chucking presents at you from a bush.

    NEW ORLEANS SQUARE:

    - Haunted Mansion: In the first part of this game you're flying through the Haunted Mansion, steering to move left and right to avoid obstacles like chairs, cabinets and paintings. Occasionally you have to match the poses of paintings to fly through them. In the second part of the game you need to escape the mansion by leaning left and right to run and pointing a flashlight at ghosts to make them explode into a pile of coins.

    - Pirates of the Carribbean: The first game here is a very realistic game where you paddle a boat with two oars, but then the game turns into one very much like the kayaking game above..

    TOMORROWLAND:

    - Astro Blasters: This was a rail shooter game where you fight alongside Buzz Lightyear. As before, you fly by leaning left and right. You shoot by pointing your arm straight out at what you want to shoot (the blaster will fire automatically when you point at a target). As levels progress, you get into a spaceship flying through tunnels, battle Zerg by taking out shield generators, and escape by flying. This was definitely one of the more fun ones, which should appeal to young boys.

    - Space Mountain: Here you get in your space ship and fly through space graphics inspired by the ride. To steer, you basically hold your hands out like they're holding a steering wheel, and navigate up, down, left, and right. From time to time you'll have to shoot things with a blaster.

    - Finding Nemo: There are three parts to this game: Coral Reef, Bruce and the Sunken Ships, and East Australian current. The first game is a game of "hide and seek" where you need to hide behind certain objects so Nemo can't find you (easier than it sounds as there's a current you need to swim against and objects bumping into you). In the second and third games you're swimming and collecting coins (which feels pretty much the same as the flying games)

    FANTASYLAND:

    - Peter Pan's Flight: Again, this is a flying game where you're leaning left and right to steer and collect coins. What makes this one special is the stunningly beautiful graphics that come right out of the movie. In later levels of this game, you're battling the Jolly Roger (basically dodging and swinging at debris and cannonballs being fired at you), flying through Neverland, and having a sword fight with Captain Hook..

    - Matterhorn: Here, you start out on a bobsled following Goofy down the Matterhorn. It's definitely cool, but on the other hand, it feels a lot like the other flying games (lean left and right to steer, avoid obstacles, and pick up coins). The second part of the game is a snowball fight, very much like the banana fight in Jungle Cruise. The third part of the game is skiing, again, a lot like the flying games.

    - Pixie Hollow: This is one of those rare games that don't involve flying. In it, the fairies of "Tinkerbell The Movie" sit around and tell stories, and you need to strike the correct pose to get them to continue. This is definitely one for younger girls.

    - Princess Faire: Think "Just Dance", but with Belle, Ariel, Tiana, Cinderella, or Aurora acting as your trainer as they dance to their signature Disney song. It's not as sophisticated as Just Dance (if you strike the right pose at the right time, you basically get the points), but I think a lot of young girls will get a thrill out of this one.

    - It's a Small World: The graphics and music in this one are very reminiscent of the ride, if not the content. In it, you crank a boat to "sail through the world", stopping at various lands such as Africa, the South Pacific, and the American Old West. Each time you stop, you'll need to mimic the moves of a dancer to get points and coins.

    - Alice in Wonderland: Another game which has fantastic graphics that are reminiscent of the Disney movie,... Read more›

    Ditto on the positivies thus far, as far as the most helpful negative review have you tried saying XBOX fast travel. Then a menu with things you can say comes up. You can get very far, very fast with this.

    My ten year old typical was definitely a huge boon to sortig out this game, but my autisitic son loves the peter pan flying game. We own a wii, and an xbox,I've bought so many games from walle to toy story on wii, to sesame for kinect(I still have hope, he's been under the weather since we got that one). But this disney game always brings a smile to his face.

    Fast travel is very nice, even my daughter still uses it sometimes but she has also figured out you can just point straight ahead. She loves to play this game for her "older" brother. A lot of her friends come over and they sometimes don't know how to play with her brother, but they totally get into it with this.

    The girls do seem bothered when there avatar's change somewhat randomly, but they quickly got over it in favor of all the fun to be had.

    One last note the voice commands are so good they even respond to my special needs sons commands, and he is considered nonverbal! He loves to order the game around.:)

    Ofcourse it helps that he loves Disney and Mickey!

    Nickelodeon Fit

    Nickelodeon Fit

    Product Details

    • Shipping: This item is also available for shipping to select countries outside the U.S.
    • ASIN: B003TK1HSM
    • Item Weight: 4 ounces
    • Media: Video Game
    • Release Date: November 8, 2010

    By : 2K Games
    List Price : $39.99
    Price : $15.03
    You Save : $24.96 (62%)
    Nickelodeon Fit

    Product Description

    Amazon.com Product Description


    Nickelodeon Fit is a children's fitness game for Wii featuring Nickelodeon's favorite characters Dora, Diego, Kai-lan and The Backyardigans in one game. Packed with 30 scientifically developed and designed exercises that target a variety of fitness areas important for healthy physical development in children, Nickelodeon Fit is the perfect way for parents to ensure that their young children remain active as they are entertained by their favorite cartoon characters. Additional features include: Wii Remote and Wii Balance Board input options and play monitoring and customization functionality for parents to observe their children's progress and plan their exercise routine.



    Keep Your Child Active with Nickelodeon Fit


    Nickelodeon Fit is an exciting new way for parents to ensure that their kids are given every opportunity to stay physically active as they exercise and engage with their favorite characters Dora, Diego, Kai-lan and The Backyardigans in a fitness game designed for children.



    A Wii exclusive that takes advantage of the console's overwhelming popularity with children, as well as its motion sensing technology, Nickelodeon Fit features 30 exercises woven into interactive gameplay, with each designed and developed in collaboration with exercise science expert Dr. Jackie Goodway. Exercises are continually demonstrated on-screen and are focused on a variety of areas important for the development of healthy young body, including: cardiovascular activity, core muscles, upper and lower body strength, balance, motor skill development and foot and hand coordination. Input for exercises is provided via the Wii Remote, as well as the Wii Balance Board (both sold separately), and the game also features functionality that allows parents to customize workouts to target specific areas that they feel need improvement and monitor their child's progress. Regardless of how it is played Nickelodeon Fit is a game that your children will love and that is good for them.


    Key Game Features



    • The first fitness game for children featuring Nickelodeon's favorite characters Dora, Diego, Kai-lan and The Backyardigans in one game

    • 30 exercise games targeting cardiovascular activity, core muscles, upper and lower body strength, balance, motor skill development and coordination

    • Jump rope with The Backyardigans, go river rafting with Diego, leap over hurdles with Kai-lan, pogo stick with Dora and much more including an all character relay race

    • Works with either the Wii Balance Board or the Wii Remote

    • Developed in collaboration with physical education and exercise science expert Dr. Jackie Goodway, Ph.D.

    • Game tested by children for age appropriateness and exercise fun

    • Parents can monitor the progress of their children and customize workout routines to focus on designated areas of improvement

    Additional Screenshots






    Nickelodeon Fit is the first fitness video game designed specifically for children for the Wii. It's a game so big it has all your Nick Jr. favorites: Dora, Diego, Kai-lan and the Backyardigans. They're getting together to promote exercise fun, achievement tracking and parent and child collaboration.


    Product Features

    • Kids tested approval by children and moms for age-appropriateness, fun factor and quality
    • Over 30 games with your favorite Nick Jr. characters, including biking with Dora, river rafting with Diego, running with Kai-lan and jump rope with the Backyardigans
    • Developed in collaboration with physical education and exercise science expert Dr. Jackie Goodway, Ph.D., game emphasizes heart health, cardio, strength building, balance, endurance and coordination
    • Works with both the Balance Board and Wii Remote
    • Ability for parents to program various exercise routines for their child and track their progress

     

    Nickelodeon Fit

     

    Customer Reviews

    With all the Wii exercise games out there, it seems that there's been a paucity of active fitness titles suitable for younger members of the family. The two attempts to reach this market have been D3's Family Party Fitness Fun and Knowledge Adventure's Jumpstart Get Moving. But both of these games have been dreadfully disappointing.

    And so I'll admit I was a little wary when I first tried Nickelodeon Fit. But after spending a few hours with it, I'm happy to report that finally, we have a kid-friendly fitness game that is a lot of fun and does provide some decent exercise value. And it's a bonus that our familiar friends Dora, Diego, Kai-lan, and the Backyardigans are part of it.

    Each of the four friends has seven activities you can choose from (as with most Wii games, they have to be unlocked as you go). There are also two activities that involve all of the characters for a total of 30 overall.

    Some of the activities are simple (thrusting the Wii remote up to jump rope, moving it in a circle to hula hoop, etc.). Others are impressively interactive and fun. In one game, you help the Backyardigans roll a big ball up a cliff, and then once it starts rolling you steer it towards a giant set of bowling pins. There's a similar game involving Dora and a bicycle. There's another fun game that involves Rintoo throwing a football into a set of tires on a tree. A lot of the games are just good fun, and even more so when competing against someone else.

    One thing I love are the little details in the game. There's a game involving Dora on a bicycle where you'll feel a rumble in the Wii remote as she rolls over rocks. You can have her ring her bell by pressing one of the buttons. And of course, the whole time she'll be shouting out exclamations like "fantástico!" and "excellente!"

    The animation is impressive and true to the actual cartoons. The Backyardigans are rendered in 3D, just like on TV, while Dora, Diego, and Kai-lan are all their familiar selves. The background animation is beautiful, very much like on TV.

    Happily, the controls are never too difficult for youngsters to learn. They mostly involve moving the Wii remote up, down, left, right, and in circles to control the on-screen character. Before each activity, Tyrone the Moose will explain exactly how to use the controls. And during the game there's a stick figure in a box at all times that shows exactly what movement to make.

    One thing I also like is that each game gives an "MVPA Rating". It took me a while to figure out what this was, but it turns out it stands for "Moderate to Vigorous Physical Activity". While few of the activities would be considered very vigorous for adults, chances are kids will get a pretty good workout from them, especially if they're motivated by competing against their siblings (or parents!). Like the cartoon, I'd say the game is most suited for kids from 4-7. For older kids, I'd recommend the excellent Active Life: Explorer With Mat.

    There's a whole section for parents where they can view statistics (including BMI and MVPA) in any date range for up to 5 different profiles, and even create different custom exercise routines for their kids by stringing together different activities.

    If there's a pet peeve I have about this game, it's that navigating the menus is not very intuitive. You have to hold the Wii remote horizontally, and then use the 1 button (instead of B) to go back or the 2 button (instead of A) to select.

    Overall, I was impressed with what Nickelodeon did. It's not perfect, but it's certainly a solid title that's better than the others out there. As I always tell parents, the best kind of exercise with kids is always outside with a ball or a bicycle. But on those days when the weather is bad, Nickelodeon Fit is a great way to ensure that the kids stay in shape.

    I bought this game for my 4.5 y.o. daughter and it is just a bit 'over her head' at this point - she gets frustrated with it after playing a couple games and then loses interest. I'm guessing it is best for kids at least 6. y.o.

    however as an adult i play it and i like it better than wii fit, in terms of both exercise effectiveness and fun. Some of the games really get you moving and they arent as involved or picky as the adult wii fitness games.

    I went shopping for a kid fitness wii game about 1 month ago and it seems they were described as boring and mediocre so i held out for this one and am glad i did - i definately wouldn't describe it as either.

    For each game you can choose whether you want to use the wii balance board and the controller or just the controller. I haven't tried it w/ the bb yet but the controller by itself seems to work just fine.